# Configuration file

####################
# block
####################

block {
    I:architect.id=600
    I:assemblyTable.id=601
    I:autoWorkbench.id=602
    I:blueprintLibrary.id=603
    I:builder.id=604
    I:drill.id=605
    I:engine.id=606
    I:filler.id=607
    I:frame.id=608
    I:hopper.id=609
    I:laser.id=610
    I:marker.id=611
    I:miningWell.id=612
    I:oilMoving.id=613
    I:oilStill.id=614
    I:pathMarker.id=615
    I:pipe.id=616
    I:pump.id=617
    I:quarry.id=618
    I:refinery.id=619
    I:springBlock.id=620
    I:tank.id=621
    S:woodenPipe.item.exclusion <
     >
    S:woodenPipe.liquid.exclusion <
     >
}


####################
# """""block savers"""""
####################

""""""block savers"""""" {
    B:hopper.disabled=false
}


####################
# general
####################

general {
    # set to true for allowing machines to be driven by continuous current
    B:current.continuous=false

    # set to false to prevent fillers from dropping blocks.
    B:dropBrokenBlocks=false

    # If true, Filler will destroy blocks instead of breaking them.
    B:filler.destroy=true

    # the lifespan in ticks of items dropped on the ground by pipes and machines, vanilla = 6000, default = 1200
    I:itemLifespan=1200
    B:mining.enabled=true

    # set to false if BuildCraft should not generate custom blocks (e.g. oil)
    B:modifyWorld=true

    # delay between full client sync packets, increasing it saves bandwidth, decreasing makes for better client syncronization.
    I:network.stateRefreshPeriod=45

    # increasing this number will decrease network update frequency, useful for overloaded servers
    I:network.updateFactor=12
    B:oilSprings=true
    B:pipes.alwaysConnect=false

    # How long a pipe will take to break
    D:pipes.durability=0.25

    # when reaching this amount of objects in a pipes, items will be automatically grouped
    I:pipes.groupItemsTrigger=32

    # pipes containing more than this amount of items will explode, not dropping any item
    I:pipes.maxItems=1000
    S:power.framework=buildcraft.energy.PneumaticPowerFramework

    # Set to false to turn off energy loss over distance on all power pipes
    B:power.usePipeLoss=true
    B:trackNetworkUsage=false
    S:version=3.5.3
}


####################
# item
####################

item {
    I:bluePipeWire.id=6000
    I:blueprintItem.id=6001
    I:bucketFuel.id=6002
    I:bucketOil.id=6003
    I:diamondGearItem.id=6004
    I:fuel.id=6005
    I:goldenGearItem.id=6006
    I:greenPipeWire.id=6007
    I:ironGearItem.id=6008
    I:pipeFacade.id=6009
    I:pipeGate.id=6010
    I:pipeGateAutarchic.id=6011
    I:pipeItemsCobblestone.id=6012
    I:pipeItemsDiamond.id=6013
    I:pipeItemsEmerald.id=6014
    I:pipeItemsGold.id=6015
    I:pipeItemsIron.id=6016
    I:pipeItemsObsidian.id=6017
    I:pipeItemsSandstone.id=6018
    I:pipeItemsStone.id=6019
    I:pipeItemsVoid.id=6020
    I:pipeItemsWood.id=6021
    I:pipeLiquidsCobblestone.id=6022
    I:pipeLiquidsEmerald.id=6023
    I:pipeLiquidsGold.id=6024
    I:pipeLiquidsIron.id=6025
    I:pipeLiquidsSandstone.id=6026
    I:pipeLiquidsStone.id=6027
    I:pipeLiquidsVoid.id=6028
    I:pipeLiquidsWood.id=6029
    I:pipePlug.id=19142
    I:pipePowerGold.id=6030
    I:pipePowerStone.id=6031
    I:pipePowerWood.id=6032
    I:pipeStructureCobblestone.id=6033
    I:pipeWaterproof.id=6034
    I:redPipeWire.id=6035
    I:redstoneChipset.id=6036
    I:stoneGearItem.id=6037
    I:templateItem.id=6038
    I:woodenGearItem.id=6039
    I:wrench.id=6040
    I:yellowPipeWire.id=6041
}


####################
# vars
####################

vars {
    S:version.seen=3.5.0
}


