# Configuration file

####################
# anchors
####################

anchors {
    # 
    # change to craftable=false to disable World Anchor crafting, they will still be available via Creative
    # 
    B:craftable=false

    # 
    # change to 'delete.anchors=true' to delete every World Anchor or Anchor Cart in the world.
    # Value resets to false after each session.
    # To disable Anchors completely, disable the ChunkLoading Module from 'modules.cfg'
    # 
    B:delete.anchors=false

    # 
    # this is the itemID of the item to be used as Anchor Fuel, defaults to Ender Pearls, does not support meta
    # 
    I:fuel.itemID=368

    # 
    # change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Anchors
    # 
    B:interact.with.pipes=true

    # 
    # change to personal.craftable=false to disable Personal Anchor crafting, they will still be available via Creative
    # 
    B:personal.craftable=true

    # 
    # the number of hours that a single Ender Pearl will power a Personal Anchor or Personal Anchor Cart
    # this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
    # set it to -1 to disable the fuel requirement, default = 12, max = 480
    # 
    I:personal.refuel=13

    # 
    # change to print.locations=true to print Anchor locations to the log on startup
    # 
    B:print.locations=true

    # 
    # the number of hours that a single Ender Pearl will power a World Anchor or Anchor Cart
    # this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
    # set it to -1 to disable the fuel requirement, default = 12, max = 480
    # 
    I:refuel=1
}


####################
# block
#===================
# This is were block IDs are defined.
# Changing these will have adverse effects on existing worlds.
# For the list of which sub-blocks are on each ID see the sub-block section below.
####################

block {
    I:block.brick.abyssal=900
    I:block.brick.bleachedbone=901
    I:block.brick.bloodstained=902
    I:block.brick.frostbound=903
    I:block.brick.infernal=904
    I:block.brick.quarried=905
    I:block.brick.sandy=906
    I:block.cube=907
    I:block.detector=908
    I:block.elevator=909
    I:block.machine.alpha=910
    I:block.machine.beta=911
    I:block.machine.gamma=912
    I:block.ore=913
    I:block.post=914
    I:block.post.metal=915
    I:block.signal=916
    I:block.slab=917
    I:block.stair=918
    I:block.track=919
    I:block.wall.alpha=920
    I:block.wall.beta=921
    I:block.worldlogic=922
}


####################
# carts
#===================
# Disable individual carts here.
####################

carts {
    B:cart.anchor=true
    B:cart.anchor.admin=true
    B:cart.anchor.personal=true
    B:cart.bore=true
    B:cart.energy.batbox=true
    B:cart.energy.mfe=true
    B:cart.energy.mfsu=true
    B:cart.gift=true
    B:cart.loco.steam=true
    B:cart.pumpkin=true
    B:cart.tank=true
    B:cart.tnt=true
    B:cart.tnt.wood=true
    B:cart.track.relayer=true
    B:cart.undercutter=true
    B:cart.work=true
}


####################
# general
####################

general {
    # 
    # change to 'check.version.online=false' to disable latest version checking
    # 
    B:check.version.online=true

    # 
    # change to 'play.sounds=false' to prevent all mod sounds from playing
    # 
    B:play.sounds=true
}


####################
# ic2
####################

ic2 {
    ####################
    # refinediron
    ####################

    refinediron {
        # 
        # change to adjust the time in ticks it takes to make Steel. Ignored if other two options are false'
        # min=320, default=1280, max=5120
        # 
        I:steelCookTime=1280
    }

}


####################
# item
#===================
# Generally, many items can be disabled by setting the id to zero.
# This is not true for all item, so some experimentation may be needed.
# Some disabled items will cause a substitute to be used in crafting recipes.
####################

item {
    I:armor.goggles=9000
    I:armor.overalls=9001
    I:armor.steel.boots=9002
    I:armor.steel.helmet=9003
    I:armor.steel.legs=9004
    I:armor.steel.plate=9005
    I:backpack.iceman.t1=9006
    I:backpack.iceman.t2=9007
    I:backpack.trackman.t1=9008
    I:backpack.trackman.t2=9009
    I:cart.anchor=9010
    I:cart.anchor.admin=9011
    I:cart.anchor.personal=9012
    I:cart.bore=9013
    I:cart.energy.batbox=9014
    I:cart.energy.mfe=9015
    I:cart.energy.mfsu=9016
    I:cart.gift=9017
    I:cart.loco.steam=9018
    I:cart.pumpkin=9019
    I:cart.tank=9020
    I:cart.tnt=9021
    I:cart.tnt.wood=9022
    I:cart.track.relayer=9023
    I:cart.undercutter=9024
    I:cart.work=9025
    I:dust=9026
    I:fuel.coke=9027
    I:ic2.upgrade.lapotron=9028
    I:ingot=9029
    I:liquid.creosote.bottle=9030
    I:liquid.creosote.bucket=9031
    I:liquid.creosote.can=9032
    I:liquid.creosote.cell=9033
    I:liquid.creosote.liquid=9034
    I:liquid.creosote.refactory=9035
    I:liquid.creosote.wax=9036
    I:liquid.steam=9037
    I:nugget=9038
    I:part.circuit=9039
    I:part.gear=9040
    I:part.plate=9041
    I:part.rail=9042
    I:part.railbed=9043
    I:part.rebar=9044
    I:part.signal.lamp=9045
    I:part.tie=9046
    I:part.turbine.blade=9047
    I:part.turbine.disk=9048
    I:part.turbine.rotor=9049
    I:routing.table=9050
    I:routing.ticket=9051
    I:routing.ticket.gold=9052
    I:tool.bore.head.diamond=9053
    I:tool.bore.head.iron=9054
    I:tool.bore.head.steel=9055
    I:tool.crowbar=9056
    I:tool.crowbar.reinforced=9057
    I:tool.magnifying.glass=9058
    I:tool.signal.tuner=9059
    I:tool.steel.axe=9060
    I:tool.steel.hoe=9061
    I:tool.steel.pickaxe=9062
    I:tool.steel.shovel=9063
    I:tool.steel.sword=9064
    I:tool.surveyor=9065
    I:tool.whistle.tuner=9066
}


####################
# loot
#===================
# Loot chances are defined here.
# Smaller values are rarer.
# Example Loot:
#    Bread = 100
#    Redstone = 50
#    Record = 5
#    Golden Apple = 1
####################

loot {
    I:armor.steel.boots=5
    I:armor.steel.helmet=5
    I:armor.steel.legs=5
    I:armor.steel.plate=5
    I:cart.basic=10
    I:cart.chest=10
    I:cart.tnt=5
    I:cart.tnt.wood=5
    I:cart.work=8
    I:creosote.bottle=20
    I:fuel.coke=20
    I:steel.block=5
    I:steel.ingot=10
    I:tie.wood=20
    I:tool.crowbar=10
    I:tool.steel.axe=5
    I:tool.steel.pickaxe=5
    I:tool.steel.shovel=5
    I:tool.steel.sword=5
    I:track.basic=30
}


####################
# recipes
#===================
# You can add or remove various recipes here
####################

recipes {
    ####################
    # minecraft
    ####################

    minecraft {
        ####################
        # furnace
        ####################

        furnace {
            # 
            # change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace
            # 
            B:creosote=false
        }

    }

    ####################
    # railcraft
    ####################

    railcraft {
        ####################
        # track
        ####################

        track {
            # 
            # change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft
            # 
            B:useAltRecipes=false
        }

        ####################
        # rockcrusher
        ####################

        rockcrusher {
            # 
            # change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed)
            # 
            B:ores=true
        }

        ####################
        # misc
        ####################

        misc {
            # 
            # change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder
            # 
            B:gunpowder=true
        }

        ####################
        # cart
        ####################

        cart {
            # 
            # change to 'bronze=false' to disable the bronze recipe for minecarts
            # 
            B:bronze=true

            # 
            # change to 'furnace=true' to enable the Furnace Minecart recipe
            # 
            B:furnace=false

            # 
            # change to 'steel=false' to disable the steel recipe for minecarts
            # 
            B:steel=true
        }

    }

    ####################
    # ic2
    ####################

    ic2 {
        ####################
        # macerator
        ####################

        macerator {
            # 
            # change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder
            # 
            B:blaze=true

            # 
            # change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal
            # 
            B:bones=true

            # 
            # change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust
            # 
            B:charcoal=true

            # 
            # change to 'cobble=false' to disable the IC2 Macerator recipes for Cobblestone
            # 
            B:cobble=true

            # 
            # change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt
            # 
            B:dirt=true

            # 
            # change to 'obsidian=false' to disable the IC2 Macerator recipes for Cushed Obsidian and Obsidian Dust
            # 
            B:obsidian=false

            # 
            # change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts
            # 
            B:ores=true
        }

        ####################
        # refinediron
        ####################

        refinediron {
            # 
            # change to 'disable=true' to prevent Refined Iron from being used in any IC2 recipe. Use in combination with 'useSteel'
            # 
            B:disable=false

            # 
            # change to 'useSteel=true' to enable the use of Steel in any IC2 recipe that requires Refined Iron
            # 
            B:useSteel=false
        }

    }

    ####################
    # forestry
    ####################

    forestry {
        ####################
        # misc
        ####################

        misc {
            # 
            # change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer
            # 
            B:fertilizer=true
        }

        ####################
        # carpenter
        ####################

        carpenter {
            # 
            # change to 'ties=false' to disable the Carptenter Tie recipe
            # 
            B:ties=true
        }

    }

}


####################
# subblocks
#===================
# Here is were you can enable/disable various sub-blocks.
# Railcraft will attemtpt to compensate for any missing component by providing alternatives (usually).
####################

subblocks {
    B:cube.brick.infernal=true
    B:cube.brick.sandy=true
    B:cube.coke=true
    B:cube.concrete=true
    B:cube.crushed.obsidian=true
    B:cube.steel=true
    B:cube.stone.abyssal=true
    B:cube.stone.quarried=true
    B:cube.world.anchor=true
    B:machine.alpha.anchor.admin=true
    B:machine.alpha.anchor.personal=true
    B:machine.alpha.anchor.world=true
    B:machine.alpha.blast.furnace=true
    B:machine.alpha.coke.oven=true
    B:machine.alpha.dispenser.cart=true
    B:machine.alpha.dispenser.train=true
    B:machine.alpha.feed.station=true
    B:machine.alpha.loader.energy=true
    B:machine.alpha.rock.crusher=true
    B:machine.alpha.rolling.machine=true
    B:machine.alpha.smoker=true
    B:machine.alpha.steam.oven=true
    B:machine.alpha.tank.water=true
    B:machine.alpha.turbine=true
    B:machine.alpha.unloader.energy=true
    B:machine.beta.anchor.sentinel=true
    B:machine.beta.boiler.firebox.liquid=true
    B:machine.beta.boiler.firebox.solid=true
    B:machine.beta.boiler.tank.pressure.high=true
    B:machine.beta.boiler.tank.pressure.low=true
    B:machine.beta.chest.void=true
    B:machine.beta.engine.steam.high=true
    B:machine.beta.engine.steam.hobby=true
    B:machine.beta.engine.steam.low=true
    B:machine.beta.sawmill=true
    B:machine.beta.tank.iron.gauge=true
    B:machine.beta.tank.iron.valve=true
    B:machine.beta.tank.iron.wall=true
    B:machine.beta.tank.steel.gauge=true
    B:machine.beta.tank.steel.valve=true
    B:machine.beta.tank.steel.wall=true
    B:machine.gamma.dispenser.cart=true
    B:machine.gamma.dispenser.train=true
    B:machine.gamma.loader.energy=true
    B:machine.gamma.loader.item=true
    B:machine.gamma.loader.item.advanced=true
    B:machine.gamma.loader.liquid=true
    B:machine.gamma.unloader.energy=true
    B:machine.gamma.unloader.item=true
    B:machine.gamma.unloader.item.advanced=true
    B:machine.gamma.unloader.liquid=true
    B:ore.dark.diamond=true
    B:ore.dark.emerald=true
    B:ore.dark.lapis=true
    B:ore.saltpeter=true
    B:ore.sulfur=true
    B:signal.block.signal=true
    B:signal.block.signal.dual=true
    B:signal.box.block.relay=true
    B:signal.box.capacitor=true
    B:signal.box.controller=true
    B:signal.box.receiver=true
    B:signal.distant=true
    B:signal.distant.dual=true
    B:signal.switch.lever=true
    B:signal.switch.motor=true
    B:slab.abyssal.block=true
    B:slab.abyssal.brick=true
    B:slab.abyssal.fitted=true
    B:slab.bleachedbone.block=true
    B:slab.bleachedbone.brick=true
    B:slab.bleachedbone.fitted=true
    B:slab.bloodstained.block=true
    B:slab.bloodstained.brick=true
    B:slab.bloodstained.fitted=true
    B:slab.concrete=true
    B:slab.diamond=true
    B:slab.frostbound.block=true
    B:slab.frostbound.brick=true
    B:slab.frostbound.fitted=true
    B:slab.gold=true
    B:slab.ice=true
    B:slab.infernal.block=true
    B:slab.infernal.brick=true
    B:slab.infernal.fitted=true
    B:slab.iron=true
    B:slab.quarried.block=true
    B:slab.quarried.brick=true
    B:slab.quarried.fitted=true
    B:slab.sandy.block=true
    B:slab.sandy.brick=true
    B:slab.sandy.fitted=true
    B:slab.snow=true
    B:stair.abyssal.block=true
    B:stair.abyssal.brick=true
    B:stair.abyssal.fitted=true
    B:stair.bleachedbone.block=true
    B:stair.bleachedbone.brick=true
    B:stair.bleachedbone.fitted=true
    B:stair.bloodstained.block=true
    B:stair.bloodstained.brick=true
    B:stair.bloodstained.fitted=true
    B:stair.concrete=true
    B:stair.diamond=true
    B:stair.frostbound.block=true
    B:stair.frostbound.brick=true
    B:stair.frostbound.fitted=true
    B:stair.gold=true
    B:stair.ice=true
    B:stair.infernal=true
    B:stair.infernal.block=true
    B:stair.infernal.brick=true
    B:stair.infernal.fitted=true
    B:stair.iron=true
    B:stair.quarried.block=true
    B:stair.quarried.brick=true
    B:stair.quarried.fitted=true
    B:stair.sandy=true
    B:stair.sandy.block=true
    B:stair.sandy.brick=true
    B:stair.sandy.fitted=true
    B:stair.snow=true
    B:track.boarding=true
    B:track.boarding.train=true
    B:track.buffer.stop=true
    B:track.control=true
    B:track.coupler=true
    B:track.decoupler=true
    B:track.detector.direction=true
    B:track.disembarking=true
    B:track.disposal=true
    B:track.embarking=true
    B:track.gated=true
    B:track.gated.oneway=true
    B:track.holding=true
    B:track.holding.train=true
    B:track.junction=true
    B:track.launcher=true
    B:track.limiter=true
    B:track.lockdown=true
    B:track.lockdown.train=true
    B:track.locomotive=true
    B:track.oneway=true
    B:track.priming=true
    B:track.reinforced=true
    B:track.reinforced.boost=true
    B:track.reinforced.junction=true
    B:track.reinforced.switch=true
    B:track.reinforced.wye=true
    B:track.slow=true
    B:track.slow.boost=true
    B:track.slow.junction=true
    B:track.slow.switch=true
    B:track.slow.wye=true
    B:track.speed=true
    B:track.speed.boost=true
    B:track.speed.switch=true
    B:track.speed.transition=true
    B:track.speed.wye=true
    B:track.suspended=true
    B:track.switch=true
    B:track.whistle=true
    B:track.wye=true
    B:wall.abyssal.brick=true
    B:wall.bleachedbone.brick=true
    B:wall.bloodstained.brick=true
    B:wall.brick=true
    B:wall.concrete=true
    B:wall.diamond=true
    B:wall.frost.bound.brick=true
    B:wall.gold=true
    B:wall.ice=true
    B:wall.infernal=true
    B:wall.infernal.brick=true
    B:wall.iron=true
    B:wall.nether.brick=true
    B:wall.obsidian=true
    B:wall.quarried.brick=true
    B:wall.quartz=true
    B:wall.quartz.chiseled=true
    B:wall.sandstone=true
    B:wall.sandstone.chiseled=true
    B:wall.sandstone.smooth=true
    B:wall.sandy=true
    B:wall.sandy.brick=true
    B:wall.snow=true
    B:wall.stone.brick=true
    B:wall.stone.brick.chiseled=true
    B:wall.stone.brick.cracked=true
    B:wall.stone.brick.mossy=true
}


####################
# tweaks
#===================
# Here you can change the behavior of various things
####################

tweaks {
    ####################
    # blocks
    ####################

    blocks {
        ####################
        # cartdispenser
        ####################

        cartdispenser {
            # 
            # set the minimum number of seconds between cart dispensing, default=0
            # 
            I:delay=0
        }

        ####################
        # irontank
        ####################

        irontank {
            # 
            # Change to 'allow.stacking=false' to disable the stacking of Iron Tanks
            # 
            B:allow.stacking=true

            # 
            # Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9
            # 
            I:maxsize=9
        }

        ####################
        # signals
        ####################

        signals {
            # 
            # change to 'printDebug=true' to log debug info for Signal Blocks
            # 
            B:printDebug=false

            # 
            # measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4
            # 
            I:update.interval=4
        }

    }

    ####################
    # tracks
    ####################

    tracks {
        ####################
        # speed
        ####################

        speed {
            # 
            # change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=1.0, max=1.2
            # 
            D:max.speed=1.0
        }

        ####################
        # launch
        ####################

        launch {
            # 
            # change the value to your desired max launch rail force, min=5, default=30, max=50
            # 
            I:force.max=30
        }

    }

    ####################
    # routing
    ####################

    routing {
        # 
        # change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only
        # 
        B:ops.only=false
    }

    ####################
    # carts
    ####################

    carts {
        ####################
        # general
        ####################

        general {
            # 
            # change to 'breakOnDrop=true' to restore vanilla behavior
            # 
            B:breakOnDrop=false

            # 
            # change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.handler.collision=false'
            # 
            B:collideWithItems=false

            # 
            # change the value to your desired minecart stack size, vanilla=1, default=3, max=64
            # 
            I:maxStackSize=3

            # 
            # change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior
            # 
            B:register.collision.handler=true

            # 
            # change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior
            # in vanilla minecarts are ghost like can be walked through
            # but making carts solid also makes them hard to push by hand
            # this setting is ignored if aren't using the Railcraft Collision Handler
            # 
            B:solid.carts=true
        }

        ####################
        # basic
        ####################

        basic {
            # 
            # change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game
            # 
            B:adjustDrag=true
        }

        ####################
        # chest
        ####################

        chest {
            # 
            # change to 'allowLiquids=true' to allow you put cans/capsules in Chest Carts
            # 
            B:allowLiquids=true
        }

        ####################
        # bore
        ####################

        bore {
            # 
            # change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them
            # 
            B:destroyBlocks=false

            # 
            # change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers
            # 
            B:mineAllBlocks=true

            # 
            # add block ids to 'mineableBlocks' in a common seperated list to define non-vanilla blocks mineable by the tunnel bore 
            # ignored if 'tweaks.carts.bore.mineAllBlocks=true' 
            # metadata sensative entries can be defined in the form 'blockid:metadata' 
            # inclusive ranges can be defined in the form 'startID-endID' 
            # Example:mineableBlocks= { 123, 134:3, 450-500 }
            # 
            S:mineableBlocks={}
        }

        ####################
        # locomotive
        ####################

        locomotive {
            # 
            # change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs
            # 
            B:damageMobs=true
        }

        ####################
        # tank
        ####################

        tank {
            # 
            # change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=64, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
            # 
            I:capacity=32

            # 
            #  change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=64 
            #    # there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
            # 
            I:fillrate=32

            # 
            # change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate
            # 
            B:useCustomValues=false
        }

    }

}


####################
# worldgen
####################

worldgen {
    B:world.generate.saltpeter=true
    B:world.generate.sulfur=true
    ####################
    # generate
    #===================
    # You can control which Ores/Features generate in the world here.
    # If wish to disable world gen entirely it is recommended
    # that you disable the World Module in 'modules.cfg' instead.
    ####################

    generate {
        B:abyssal=true
        B:quarried=true
        B:saltpeter=true
        B:sulfur=true
    }

    ####################
    # biomes
    #===================
    # Comma seperated lists of biome IDs.
    # These lists allow you to add some features to non-standard biomes.
    # Not all features key off biome ID, Saltpeter for example can spawn
    # in any biome if the temp/rainfall is within a certain range and there is Sand.
    # Note that only four additional biomes are allowed per gen type.
    # So pick wisely.
    # Example: sulfur=42,56,78,90
    ####################

    biomes {
        S:quarried=
        S:sulfur=
    }

}


